
**The dead channel is still broadcasting.**
I am building **God Went Offline**, a harsh top-down zombie survival simulation where the world remembers what happened after you leave.
Survivors have personalities, goals, loyalties, fears, grudges, equipment, and reasons to stay alive. Factions contest the county, settlements enforce their own rules, hordes migrate, and every difficult choice can leave a permanent scar. If you survive long enough, you can found a colony and discover whether the people you saved still believe in you.
The project is inspired by the systemic survival of *Cataclysm: Dark Days Ahead*, the human tension of *DayZ*, and the grounded persistence of *Project Zomboid*.
Follow this page for playable builds, development broadcasts, and the stories that emerge while the world keeps moving.